dos2 max persuasion needed. Went about the rest of Act 1 and whilst levelling up persuasion and get persuasion equipment through my remaining Act 1 journey. dos2 max persuasion needed

 
 Went about the rest of Act 1 and whilst levelling up persuasion and get persuasion equipment through my remaining Act 1 journeydos2 max persuasion needed  It sounds as if you've made him hostile so your only option is to kill him

there is no real choice, either, because you can end up with multiple pet. 26% and so on. The way i go about it usually is to talk to them both and get the quests, kill Alexander, talk to Sallow Man then kill him. Open menu Open navigation Go to Reddit Home. I had a ton of body parts that I was hoarding from Act 1 and by the time I got around to eating them in act 2 they no. One character has 35 FIN and fails the Finesse dialog that has a persuasion requirement of 4. You can probably go without this. Persuasion is pretty much only affected by the persuasion stat. Ifan as summoner should ve 20 or more summoning skills in order to maximize the damage output in Definitive edition( acc and armor stats should ve 2 summoning each) due to stat cap. When it comes to mixing Armor you generally won't need to go that high just from getting an extra random bonus here or there. Keep in mind that sometimes pursuasion is impossible: it just works a lot of the time, not all of the time. I'm working on a dual wielding geo-brawler but I haven't really finished putting it together to optimize it. 6 points in thievery lets you open any door in the game and also loot 5000 in gold value. Persuasion on my main finesse character Lore on someone else Lucky Charm on the fourth, which I pump up with as much gear as possible. I have nurtured these guys brought them back from death and the brink of death, spent my gold on a new pair of boots for them , listened to their. Once you open the door Gareth will come inside and tell you if you don't kill the silent monks he will (you gain marginally more experience for letting him kill them. i also prefer fighting over talking but persuasion will give you a different (probably better) plot. who probably doesn. I have passed 90% of persuasion checks so far with persuasion 5. It's not as much a walkthrough as it is a blueprint that you can adapt to fit your personal preferences on how to approach the early game. Persuasion is THE civil ability to have when you play solo. The pawn is the other reason scoundrel is great. First, we approached him and I let the Red Prince speak to him alone. You can certainly reach Level 20 by taking the persuasive route. 1. 300k gold start of Arx and didn't have to spend a coin on gear. Birdie is a hound that has been fed tainted meat and been treated poorly in an attempt to turn him into a source hound. Looting him after will give you the whole set. Improves hunting abilities, rogue abilities, and provides a dodge bonus. Dead_MAX • 6 yr. They also refresh their stock every 1 hour. You can pass the persuasion check to ask Grog to lower the bridge tolls. All hail lord Sin. Probably it rolls a "dice", say 1-100. Because in that particular case, the experience is basically nonexistent. Skill Synergies. So apparently the second character is able to lower the requirement somehow. With entartaining options. lacker • 6 yr. For combat in DOS2 you get action points you can spend each turn and skills/spells just have cooldowns for however many turns each. It allows you to identify enemies and items using an Identifying Glass . J'aime le fromage. e. You can pass the persuasion check to ask Grog to lower the bridge tolls. Loremaster is a civil ability in Divinity Original Sin 2. Aristotle argued that logos was the strongest and most reliable form of persuasion; the most effective form of persuasion, however, utilizes all three appeals. This step-up is decent but can be further improved, especially when using Gift Bag modifications. DOS2 Help. When I get ready to go into the academy half my party wants to break up. It felt bad, terrible in fact, so we decided to go back and do EVERYTHING we could before we'd come back and finish this part of the story. I’ve heard of 22. So if we (random number) say Act 1, if you collect all treasures and sell every Item to grant you about 100. So save often or just accept the consequences. , and in many ways it is. I did the strength check persuasion. They shouldn't have attached stats to those statements at all as far as I am concerned. Lucky charm doesn't stack across characters. This enemy is immune to (and heals from) Fire damage. I think their quests just give you additional opportunity to earn attitude with them, but they aren't needed to make them stay. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. unlike BG3 where results vary based on a roll of the die, in DOS2, you either meet the required flat persuasion score, or you don't. Lone Wolf essentially doubles your character's strength if you have 2 or less characters because you get double the points to spend when you level up. Bartering Tweaks shares the highest barter and persuasion bonuses among the party while trading, allowing shared discounts for all. burning the midnight oil. I recommend using thievery or bartering for moneymaking on first playthrough. This is an excellent choice for beginners and is the best Civil Ability of them all. So I have been playing with my brother for a while and have just finished act 2 as lone wolves, but I have noticed that in order for us to have full control (or as much as much as possible) of how our character/team reacts to certain situations, we need to pass a persuasion check. Higher levels of this ability allow you to identify higher level items, and do so at a faster rate. For randomly rolled gear, only necklaces can spawn with +1 persuasion. Seriously though, the build itself is basically "spam summoning, con and wits", then get a full suite of support spells. You can do this directly by just giving the vendor 200G in one go or over time in the form of gold directly and/or items. After that it's pretty average, typically giving you below level loot. Alive Oct 4, 2017 @ 5:17am. But it does not need to be your main character, it can be any member of your party. Critical multiplier is also on two-handed. Amulets and Belts can provide up to 2 lucky charm. That said, a few checks are literally marked as impossible. You need X points in Persuasion to pass. Oh my god! this is exactly what i needed. Zaleskar is important both for Ifan’s quest and Sebille’s. Companions in Divinity: Original Sin 2 are Party Members that can join the player during the course of the game. There's no point in half-arsing persuasion. However, you can use them as disposable thieves. Second, even if the peaceful approach gave more XP, you would still feel like you had to kill them because there would still be XP on the table. This threshold is a preset number and can be very different even for each individual option of the same persuasion choice with the same NPC. there is no real choice, either, because you can end up with multiple pet. (Image credit: Bandai Namco) Race: Undead Primary Stat: Intelligence Skills: Geomancer, Necromancer The Undead in Divinity: Original Sin 2 get a rough deal when it comes to healing, needing to. Loremaster is a very useful, passive skill. Store the gear in a pouch for safekeeping and equip them when you need to. Racial abilities suit certain races to certain social skill roles. DOS2 Guide. Builds like Occult Flame wielder bc its magic damages its respective armor. Also don't pick elf on chars that you want to use shields on. Love Has A Price is an Act Two side quest; you won't need to complete it to move on with the story, but if you're playing as the Red Prince or Ifan ben-Mezd, it does have some interesting origin. If you don't have the game memorized, there's only two options: fully spec for persuasion, or don't at all. shadow over drift wood. The highest an NPC can have, is 40?, so the question is how the difference in stats are. persuasion gives a +5 bonus to all your attributes for speech checks. ago. If you have 5 points in persuasion, you'll get a 50% chance at about 25 of the required stat and by 35 points you'll have guaranteed success. Wits is an Attribute in Divinity Original Sin 2 . As far as I understand Act 2 and later so far, this combination opens the door to many, many quests. Persuasion - Is it Worth It? So me and my friend are about halfway through Act 2 on our first tactician run all physical; We have lucky charm, theiving, barter, and lorenaster. Some of the. Early game, you barely have any money or resources to trade with, so stealing even slightly above average equipment and Skill Books can be a real game changer and the amount you can pickpocket is quite substantial for the skill's. Because you also have to chose the correct option. After i failed my first persuasion check that requiered 6 points in the skill i just reloaded and kept the fishermen ring equipped all the time, way more convinient, besides a couple of points into warfare or necro and +80ish mahic armor are not that big of a deal In order to succeed at a persuasion check, you need to reach the required threshold. 1. I think it may come down to what level do you want to reach before the final fight. The Persuasion skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. Some checks just have absurdly high requirements. kaleb314. You can see an example of this when you cycle through party members while trading - see how the attitude of the vendor changes. Dropping an item on someone damages that person for half the weight of the item. in fact, i highly recommend it. This section will briefly explain the differences in the difficulty options available in Divinity: OS 2, and also give an overview of the concept of how to deal with the difficulty of the game. [DOS2 SPOILER] How high do I need my persuasion in order to convince my companions to support me in Act 3? I am referring to the Arena in the Nameless Isle. The NPC has 30 FIN, as shown in the video. Chest at #3 is empty, the Pirate has a Persuasion check and will tell you where #4 is located. Max warfare for physical damage and pick up some utility skills from. If you chose to kill Grog for Marg, after Grog's death Marg will choose to implement Grog's business tactics and charge 15000 gold to cross in the future. Ifan as summoner should ve 20 or more summoning skills in order to maximize the damage output in Definitive edition( acc and armor stats should ve 2 summoning each) due to stat cap. CryptoYou don't need a fine-tuned starting build, you can fine tune later without restarting. Players will need to head to a specific beach near the fort's sewer exit. Persuasion's primary usage is to help achieve a potentially more desirable outcome during dialogues with non-player characters. But as a mage, you will need to pay attention to elemental affinity when you /wrists. Try this combination and you'll never be bored nor defendless. This begins upon finding a magical lamp. Increasing Loremaster allows you to identify more, faster. All characters begin with a basic 10 points in each attribute. advertisement. Cloak, Adrenaline, Cloak and Dagger and Teleport. danger to her self and others. If you have more Finesse than the target, Finesse Persuasions get easier. For each guy, you run around all the npcs, and steal. I think my persuasion above should be 4 and the check should pass. I did it before,. You can totally just use 2 swords and pump up your dual-wielding abilities though. Same applies to their weapon types. 400 XP; Total: 107,325 XP. Go over to the right above the lava stream before battle commences. There are amulets that offer a bonus on persuasion but there are also the occasional level 6 test, so it's best to max. Therefore, to maximize gold profit when selling items it would be best to have your character. You can only pickpocket each NPC once per game with each character. With 5 Persuasion, you pass almost everything because you've got 5 Persuasion - it has quite literally nothing to do with your Attributes. Originally posted by Arteas Naur: Some ways to persuade are more succesful - eg wits/int i think should work on him with about 20 points in. Second, even if the peaceful approach gave more XP, you would still feel like you had to kill them because there would still be XP on the table. Makes the game much easier, expecially if it is your first time playing. To pass Zaleskar's persuasion check, you need persuasion level 3. Thievery is pretty useful, Persuasion as well. Starting at level 2 and every four levels thereafter, you will also get an extra civil ability point. Its part of the armor set quests that were added in the DE version. it's a very binary stat and not worth investing into only a little. c) Have a Red Prince with leveled persuasion in your party. It's good, your lead character should probably have this. Sometimes it's worth it to invest in a vendor by giving them enough gold to get 100 attitude (usually like 1200gp). Some checks just have absurdly high requirements. What is the most powerful form of persuasion? Pathos: Strategy of emotions and affect. The choices players make determine the outcomes of various storylines. 4. A Rogue or Bard can pick a wide array of skills to be proficient in, and they'll just level up as the character levels up. (Ones that have been recommended from others are good) Although I would highly recommend to install the script extender ( link ). Birdie information. If your persuasion skill is 3 and the check requires 3 to pass, your intelligence will be compared to that of the NPC and if yours is a few points higher, it will pass. go for lucky charm, then if you feel like you need bonus pocket money, respec at the end of act 2 to full thievery (keep some thievery items, like the unique +2 gloves, a random +1 belt and the +1 unique armor) and just steal gold (and whatever you feel like) from the merchants before moving on to act 3. To push past that, you need a species bonus and/or gear. Just grab Ifan and use Finesse persuasion. which is why high persuasion characters often pass their checks even with low attributes. This guide is not intended to hand hold you through the game. Joined: Sep 2017. Quests come in a wide variety, ranging from clearing out a cave to finding a person your companion has beef with. +1 Bartering 10 : Damage: Warlord: Increases the overall damage by 10%. Persuasion has a more direct inpact on the story and lets you alter consequences to your liking more readily. 2nd run I stole everything and only looted the valuable light stuff. use cloak and dagger to jump that person behind Tannag. I'll just be talking to an NPC and suddenly I have to make a check. Simply entering the tower will cause this quest to be entered into your journal. You don't need to min/max experience to do well. This enemy is vulnerable to Water damage. If you are too lazy to run 4 full characters, I would recommend running 1-2 Lone Wolves. But, you will miss stealing books and keys, since stealing has a higher requirement. The designers made this game in a manner where you can play 'inefficiently' and still win. Yes, they are valuable, but their amount in your equipment increases rapidly. The pawn is the other reason scoundrel is great. Once you stole everyone with each mercenary (there are about 10 of them), then it's over, and you can't steal anymore. How To Start The Threads of a Curse Quest. The 'All skilled up' talent helps. You open you first container and a chance of LC (getting 1 in the sequence) is 1/ (19+1)=5%. Only Lucky Charm and Loremaster are shared among party members. Persuasion only applies to the character making the Persuasion check. You can do this directly by just giving the vendor 200G in one go or over time in the form of gold directly and/or items. You can have a two-man team where both make use of the Lone Wolf talent; alternatively you could both. also that dead guy will heal everyone. It sounds as if you've made him hostile so your only option is to kill him. After my respec from useless stealth into femme fatale persuasion (5 currently), I haven't failed a single persuasion check yet (Driftwood), and none of my attributes are higher than 25. Updated: 16 Dec 2021 14:01. The relevent stat, INT, STR, whatever isn't important in persuasion unless the persuasion skill needed to pass the check is equal to the difficulty of the check itself. Sebille has 42 Finesse. Persuasion also rises attitude with NPCs and thus affects the. I hope he can hold them all at once otherwise I have to sell half of them, stop the trade and transfer the rest of the items over. Comparing my 1st and 2nd run. A character with a total of 26 Intelligence will lower the threshold by 1, making it 5. Same applies to their weapon types. Some persuasion options will Always succeed; some are tagged. How To Start The Threads of a Curse Quest. Persuasion is a civil skill in Divinity: Original Sin II. true. However, at the Elf Temple, I send my character with max persuasion (along with any persuasion augmenting items) to talk to Gareth. I would save before-hand incase, but it should do the trick. Hey all - I just ran into Hannag for this quest. This enemy is vulnerable to Water damage. If the persuasion skill is 2 and the check requires 3 to pass, even a matching attribute maxxed out isn't going to help. :D. Use her true name to force the demon out of her. Increases base Attitude with strangers by 5 per point. In the case OP is talking about (I think) you will get a [DWARF] option when you need to pass the persuasion check, if you talk to him with a dwarf. dos2 burying the past max xp. Sometimes you can persuade for getting more reward Makes the game much easier, expecially if it is your first time playing. Eventually, it couldn't be pushed further and we said our goodbyes, raced for divinity, saw Dallis ruining everything and went to Arx where our party members realized that we'd need to team up and finish. 1st run I hardly stole anything but looted almost everything, was scrounging for gold through most of Arx. a finesse persuasion for Red Prince against Gareth has a threshold of 5. Act 4: %20. But, X can be lowered by having a high stat in the relevant attribute. Max stats with Lone Wolf is 70, then 25 from Persuasion plus gear. The guide will focus on the intricate details of this, but I feel like I must address the over-arching idea of the game being too. Joined: Aug 2017. Secondly You can always trick the game using mirror at lady Vengeance and customize your stats at any time. Persuasion is a civil skill in Divinity: Original Sin II. May 1, 2018 @ 10:05pm Originally posted by iLikeTrees: I got him! He is a summon that takes 2 AP will fight by your side. Need to loot everything on my character with Lucky Charm, now to add the shit I want to sell to my 'wares' then transfer them all to the character with the best Bartering. braccus rex. Vengeful elf, Asshole prince and a dead guy. Just put points into that if you reach your cap on your main. So it is not hard to make a decision. So apparently the second character is able to lower the requirement somehow. For combat in DOS2 you get action points you can spend each turn and skills/spells just have cooldowns for however many turns each. If you just give him the jar with no trade, you get no XP or the coat. I'd say Persuasion, it opens up dialogue paths that are otherwise unavailable. Third, my party leader spoke to Stingtail about the oranges. At the top of Elven Temple, Gareth is in a standoff with Bishop Alexandar. Business, Economics, and Finance. Talk to the cat first, offer to help, break the columns, and then talk to the girl. Lucky Charm is a civil ability in Divinity Orginal Sin 2. There are no stat checks when it comes to persuasion. Because those are the real money maker. It is only the neurosis of the min-maxing player that forces you to kill everyone. Once Strength has been capped, add excess points into Wits. Then. Then, I tried to give exactly 350 gold to Han and Samadel, the little boy and adult lizard woman standing outside the stateroom door, and giving them this. a taste for freedom. Replies ( 1) 14. Find the possessed girl near the harbor in Arx Outskirts. 210% poison resistance is an extra 10% healing from poison over other undeads. This method won't work if you've already escaped fort joy or already hostile against the magisters. The last person could be a Loremaster (to examine enemies in combat) or lucky charm for extra finds. I always free the captain without combat with a persuasion check, and let him gather his armor set. 14STR for Plate, 14FIN for Leather, 14CON for Shields, 14INT for Cloth. Encounters also have a modifier. You can read more on that here:. Need to loot everything on my character with Lucky Charm, now to add the shit I want to sell to my 'wares' then transfer them all to the character with the best Bartering. Persuasion is almost entirely based off the persuasion skill. From there though, the persuasion skill does most of the work. Don't save grenades, scrolls or potions. After that, I confront him in his cave, ask to trade the soul jar for his armor set. I am trying to pass her 2nd persuasion check, but I can't seem to get any of them to pass (she aggro's immediately if you fail) The 3 stats are Int/Mem/Con - my caster has 27 and 28 Int/Mem and my tank has 24. Talk to the cat first, offer to help, break the columns, and then talk to the girl. Then. 1 Persuasion. Speak to Karon or one of the nearby spirits. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. You only get a total of 6 Civil ability points throughout an average playthrough, so you can only max out one of them, and its advised to stick with a different one for each party member, and max out the chosen ability first. Loremaster is so-so (identifying item when money were abundance isn't a problem, but enemy info is priceless). Player 2 Jul 26, 2020 @ 12:04am. Mages aren't too strong in act 1, so I start as a fighter with polymorph, warfare, scoundrel and thievery. If the companion's attitude drops low enough, they'll leave you, sometimes they'll wait till the end of the act. We are looking for a new coop multi player game to get stuck into and lots of threads recommend the DOS2 campaign. Mix School Mages like Hydro + Aero or Pyro + Geo also work better in LW. It's merely meant to give you the necessary know how to play through the game better. Civil skills: Human: Bartering Lizard: Persuasion Or as needed by your party or your personal preferences. Later go for Scoundrel or Ranged, HUntsman is not required until level 16 for Arrow Storm. Kill Source Hound Thulnir: 200 XP; Kill Windego: 900 XP; Find. Try have 1 or 2 in sneak on your thief, use belts/boots with sneak if needed. Some players, especially the. Spellsong (Lizard). Then I went back to pass the Persuasion check to advance Sebille's quest. This is on tactician. Don't worry about me, I'm that person who you need to explain a joke to at the best of times. 1. One character has 35 FIN and fails the Finesse dialog that has a persuasion requirement of 4. There's a popular build by u/zyocuh that looks really fun: Dual Wielding Fireblade. Bartering is very straightforward. However, you can use them as disposable thieves. Get the soul jar, bless the chest, get the captain to go away without giving him the soul jar (other persuasion checks). Some persuasion options will Always succeed; some are tagged as Impossible that there's no way you are going to persuade them with these options. As near as I can tell, attributes will only affect Persuasion by one single point. You can max persuasion and still fail some dialogue checks because its against an attribute you have little or no points in. Cloak, and Dagger) become perfect for magic users who need a bit of flexible melee options as well. I did the strength check persuasion. I've been at the Archives and talked with him. Plus they heal when disarming poison traps. 0. Reply reply. Stingtail information. It can be better to pick an option with a stat you have nothing invested. Your best stat might be the hardest response to pass and having a lower persuasion fails it instantly. Thievery must have, early game there are no money, so on tactician/honour mode it's impossible to get past 4-5 level if you won't steal books/gear. So your damage is 100 + 20* (100*0. A detailed guide based around a spreadsheet listing all things available to do in Fort Joy up until leaving the Fort itself, and a couple accompanying videos to clarify some non-obvious details. All characters begin with a basic 10 points in each attribute. More points means you can claim higher skill. This maximum can be further be augmented. You should min-max those traits as such. Talents: Opportunist Executioner Savage Sortelige. Any points over 5 only increases proc chance. Use Hydrosophist skills such as Hail Strike , Ice Fan, or Winter Blast to exploit this weakness. ago. It seems like Persuasion is +20 now, and your stats are worth 1% for every point above 10. I'm always clearing all barrels and crates but I did not find one nail or one needle. Needless to say, questing in RPGs is the main method of leveling in nearly every game, Divinity 2 being no exception. 13 Complete All Main Quests. found the shoes first then the skeleton hand. Sebile acts as trader/thief while Lohse is going out doing combat, since 2 Lonewolves is just too OP, full physical crossbow, could be Ifan, but I like Sebile story quest more. These fights were given like 5xp per kill or something so balance isn't affected. Some people are a stickler for rules and would disagree, but it's up to you. It ended up working out right, she dropped two books, which were exactly the ones I wanted. _ Coop with friends: Lohse: Enchanter (Aero, Hydro CC)Tharos47 • 6 yr. Or if you do the "Window of Opportunity" quest, but you don't want to fight the high level magisters on your own, you need 4-5 persuasion in order to convince Hannag to help you. He will say that his mind has been irreversibly corrupted from his training and just. You are probably safe with 4. This mod makes major improvements to a number of lesser talents, including Demon, Ice King, Escapist, Leech, Arrow Recovery, and Bigger and Better, and some minor buffs to various other talents. 800 XP; Magister Dayya and subordinates: 5. Civil skills are the annoying part of LW. I would say the two most important traits you can have on the first island. A total of 30 points can be added to an attribute for a maximum of 40 points. The exact numbers are escaping me at the moment. b) Use Fane's mask to temporaty turn your character into a lizard. Basically just Donate things that you don't need to vendor, make them like you 100 your goods all Give you 20 -25% discount. I have 80's in my stats for persuasion rolls and it still fails. Different pieces of gear can spawn with different social bonuses. A detailed guide based around a spreadsheet listing all things available to do in Fort Joy up until leaving the Fort itself, and a couple accompanying videos to clarify some non-obvious details. Recommended for mages and spellcasters. Persuasion helps the player pass dialogue checks when interacting with NPCs. Sometimes I put some Points into Luck because it can really give you amazing. Bartering good way to make money, give 200-500 gold to Tarquin to raise loyalty to 100%, have bartering and sell stuff to him. Loremaster is best left at 2 so you can view enemy resistances. On Tactician difficulty, this enemy grants a Water Immunity Aura. There must always be an ally-enemy-ally rotation to the turn order. Persuasion is a social skill . However those checks seem to be pretty few and far between and. Birdie information. while fighting on the beach after using bless on the ring i failed the persuasion when i told him i had the jar then fought off his skeleton crew while he escaped. Any toon of any charisma can buy attitude to max for 200G. Each racial type gets +1 to a civil ability and another special talent: Lizards; no need for a shovel, +1 persuasion, 10% fire and poison resistance, and Dragon's Blaze (free fire in a short range cone)I didn't think you needed persuasion to convince your party to not ascend. Then on your other characters max them out on only one trait each, being bartering, loremaster etc. lacker • 6 yr. You can add to that again with gear to get more attitude ^^ Mine increased with Sebille from 27 --> 52, and when attitude is over 50 she is a close friend. Speak to Paladin Markswoman about the Voidwoken attack on the Ancient Empire Consulate. I expect DOS2 to be: 4/5 characters. - Retreat and then max Warfare. The Wayfarer class should balance out ranged attacks and magic. All you need to do is start dialog with the animal in question with that chararcter. There's a popular build by u/zyocuh that looks really fun: Dual Wielding Fireblade. DOS2 DE Needs to finally have party-wide Barter/Lucky charm/persuasion. To push past that, you need a species bonus and/or gear. Talking to him after the fact you have the option to extort him and say "I'd rather have whats in the safe". So there are ways to get 6+. I wanted him as a vendor in the late game, because he sells runes every level. Talk to her/the demon and learn that she no longer knows her name. I hope he can hold them all at once otherwise I have to sell half of them, stop the trade and transfer the rest of the items over. 000 XP; Save Paladin Cork and Kill Magister Trippel: 6. For each guy, you run around all the npcs, and steal. i always max persuasion in games like this, so when your persuasion is as high as it reasonably can.